Hulk Character Rig: Reskining and Experimentation
Thursday 30th April 2015
Session Review
However, I am still having trouble bending his arm so until
I resolve this issue I cannot complete any arm movement with the Hulk character
rig. Towards the end of today's
session in the classroom I proceeded, to create the sequence of my 2d character
leaping in the air and slamming his hands to the ground; however, I wanted some
critical feedback on my animation since I had good key poses as my lecturer has
stated many times although I needed to create three additional frames of my a character standing idle then bending his knees and leaping off the ground.
During the end of the session I proceed to search for another human character rig so I can focus on creating lip sync for a piece of audio that gives me a lot of second on for my collection because so far my final renders folder is eleven seconds. Thankfully on my university learning resource the blackboard I followed a link that lead me to the animation website 11 Second Club.
References
http://static.comicvine.com/uploads/original/11119/111194404/4491984-0903105167-rulk_.jpg
http://www.joshburton.com/projects/morpheus.asp
By Sebastian Jones
Session Review
I further edited the existing hulk texture simply for fun
and re-skinned the existing texture as the red hulk. In addition, I planned on
creating an animation of him raising his hands in the air and slamming his
fists to the ground just like my 2d fist slam.
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2d Smash By Sebastian Jones |
During the end of the session I proceed to search for another human character rig so I can focus on creating lip sync for a piece of audio that gives me a lot of second on for my collection because so far my final renders folder is eleven seconds. Thankfully on my university learning resource the blackboard I followed a link that lead me to the animation website 11 Second Club.
References
http://static.comicvine.com/uploads/original/11119/111194404/4491984-0903105167-rulk_.jpg
http://www.joshburton.com/projects/morpheus.asp
By Sebastian Jones
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