Hulk Character Rig: Reskining and Experimentation
Thursday 30th April 2015
Session Review
However, I am still having trouble bending his arm so until
I resolve this issue I cannot complete any arm movement with the Hulk character
rig. Towards the end of today's
session in the classroom I proceeded, to create the sequence of my 2d character
leaping in the air and slamming his hands to the ground; however, I wanted some
critical feedback on my animation since I had good key poses as my lecturer has
stated many times although I needed to create three additional frames of my a character standing idle then bending his knees and leaping off the ground.
During the end of the session I proceed to search for another human character rig so I can focus on creating lip sync for a piece of audio that gives me a lot of second on for my collection because so far my final renders folder is eleven seconds. Thankfully on my university learning resource the blackboard I followed a link that lead me to the animation website 11 Second Club.
References
http://static.comicvine.com/uploads/original/11119/111194404/4491984-0903105167-rulk_.jpg
http://www.joshburton.com/projects/morpheus.asp
By Sebastian Jones
Session Review
I further edited the existing hulk texture simply for fun
and re-skinned the existing texture as the red hulk. In addition, I planned on
creating an animation of him raising his hands in the air and slamming his
fists to the ground just like my 2d fist slam.
2d Smash By Sebastian Jones |
During the end of the session I proceed to search for another human character rig so I can focus on creating lip sync for a piece of audio that gives me a lot of second on for my collection because so far my final renders folder is eleven seconds. Thankfully on my university learning resource the blackboard I followed a link that lead me to the animation website 11 Second Club.
References
http://static.comicvine.com/uploads/original/11119/111194404/4491984-0903105167-rulk_.jpg
http://www.joshburton.com/projects/morpheus.asp
By Sebastian Jones
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