Archer animation Cycle
Wednesday 29th April 2015
Session Review
Despite creating three posts it would have evenly spaced out the amount if
gif files since forcing them all in one blog post would not have looked
appealing to me; however the third 2d animation I have successfully
rendered is my animation of an archer firing an arrow.
The design process for this animation was fairly simple since I only drew three frames although I created an extra frame after the frame when the archer releases his grip on the bowstring because it looked ridiculous keeping his hand in the air despite the fact the arrow was fired.
Resources
http://tf3dm.com/download-page.php?url=noob-saibot-46949
http://tf3dm.com/3d-model/ninja-48864.html
http://tf3dm.com/3d-model/scorpion-mortal-kombat-9-49184.html
By Sebastian Jones
Session Review
Final archer animation by Sebastian Jones |
The design process for this animation was fairly simple since I only drew three frames although I created an extra frame after the frame when the archer releases his grip on the bowstring because it looked ridiculous keeping his hand in the air despite the fact the arrow was fired.
In addition, once I returned home in the evening to rest and
browse for additional 3d model characters to create 3d attack animations. The
new Mortal Wombat X had influenced me to search for free Mortal Kombat
characters rigs. Eventually, I discovered a selection of them however they were 3ds
max fbx file only although once I opened 3ds max 2013, the file had to be
imported; furthermore, I imagine I can do the same in Maya 2015 once I return
to university tomorrow.
Resources
http://tf3dm.com/download-page.php?url=noob-saibot-46949
http://tf3dm.com/3d-model/ninja-48864.html
http://tf3dm.com/3d-model/scorpion-mortal-kombat-9-49184.html
By Sebastian Jones
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