Goblin 2d Lip Sync Session 2
Wednesday 22nd April 2015
Session Review
Overall when I enter the lesson tomorrow I will have another animation ready to display to the lecturer and the Hulk character file has been set up ready for me to start a 3d walk cycle.
By Sebastian jones
Session Review
Experimentation with models limbs |
During today’s session for the goblin 2d lip sync I ham
simply colouring and shading the other remaining frames. Despite wanting have
spare time to learn more about the new Hulk Rigged character I obtained, it was
worth completing the colouring for the goblin lip sync. Additionally I created
a gif to observe if the frames would smoothly transition and appear as if the
goblin was saying “What You Want”?
I have also saved each frame as a png ready to place them in
adobe premiere once I record the audio saying “What you want”. Also the last remaining hours of this session was
spent playing around with the Hulk rig learning how to move the main legs and
arms.
However, interestingly I originally found the visibility of
the characters skeleton to be a hindrance blocking me form seeing only the
character controls; however, the skeletons is a good guide to see the limbs
move and bend and helps me to capture particular frames that I desire.
Overall when I enter the lesson tomorrow I will have another animation ready to display to the lecturer and the Hulk character file has been set up ready for me to start a 3d walk cycle.
By Sebastian jones
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