2d Attack and Death Cycle:Kicking and Dying

Sunday 26th  April 2015

Session Review






During today's session I reviewed my current collection of animations and browsed through the A3 assessment criteria I took from the class in week tens Thursday’s session. I realized despite the fact that there was some variety of 3d and 3d the animations were still just walk cycles and lip syncs and most of the movement we discussed in previous class sessions. This would be boring so I decided if I created more attack animations such as my 2d Orc attack yesterday I could combine those attacking animations with hand drawn dying animations and render each separately; however then combine both an attack animation with a dying one to create a scene of a character killing another character thus creating more seconds for my twenty one second time goal.


Death sprite mood board visual reference



Later during the afternoon I preceded t browse more sprite sheet death animations and then gather the death cycles I found to be the smoothest and gathered them into a small mood board.  The reason behind this decision was so as I created my own hand drawn death cycle I could pick and choose from my death cycle mood board which frames to combine into my own animation.


References

http://www.spriters-resource.com/mobile/supermanbatmanheroesunited/sheet/24566

http://www.spriters-resource.com/mobile/supermanbatmanheroesunited/sheet/24566/ 

http://www.spriters-resource.com/snes/marvelherogems/sheet/5992/ 

http://spritedatabase.net/files/neogeo/1848/Sprite/DukeEdwards.png 

https://www.youtube.com/watch?v=AsJiMpl0ZoI

By Sebastian Jones

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