2d Animation Refinement and Rendering
Wednesday 29th April 2015
Session Review
During today’s session I am simply digitising my hand drawn frames and
increasing the quality of the scanned images in Adobe Photoshop CC. In addition
the kick animations that I drew on Sunday’s session I have had to repeat frame
one, twice at the end. The reason for this is because as the character kicks
and then slowly brings his leg down there was must be a pause long enough for
the eye to notice he has rested from his action.
I have to repeat frames for the spear throw animation as well. In addition, the spear throw animation is my first attempt at trying to create anticipation as I mentioned in Mondays log.
References
https://squirrelandpear.files.wordpress.com/2013/07/dsc09472.jpg
By Sebastian Jones
Session Review
Final kick render by Sebastian Jones |
I have to repeat frames for the spear throw animation as well. In addition, the spear throw animation is my first attempt at trying to create anticipation as I mentioned in Mondays log.
Goblin cave painting spear throw by Sebastian Jones |
I have also created another version of the spear throw
attempting to bring in different visual styles such as placing a cave wall
photograph underneath each spear frame. The reason for this is because the art
style of the spear throw illustration looks visually similar to most cave paintings
and I thought it the animation would look excellent over a cave wall and give
the illusion of it being a goblin cave painting.
References
https://squirrelandpear.files.wordpress.com/2013/07/dsc09472.jpg
By Sebastian Jones
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