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Showing posts from April, 2015

11 Second Club Character Morpheus: Lip Sync Session 1

Session Review D uring today’s session, I have downloaded the free character Morpheus from 11 second club and hoped audio lasting for a duration of eleven seconds would aid me in reaching the twenty-second time goal; however, I have faced issues with this rig such as the skin texture not appearing and creating a eleven seconds lip-sync at this stage in my production is too time-consuming. References http://www.11secondclub.com/competitions/february15/winner http://www.11secondclub.com/competitions/june14/winner By Sebastian Jones

Hulk Character Rig: Reskining and Experimentation

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Thursday 30th April 2015 Session Review I further edited the existing hulk texture simply for fun and re-skinned the existing texture as the red hulk. In addition, I planned on creating an animation of him raising his hands in the air and slamming his fists to the ground just like my 2d fist slam. 2d Smash By Sebastian Jones However, I am still having trouble bending his arm so until I resolve this issue I cannot complete any arm movement with the Hulk character rig. Towards the end of today's session in the classroom I proceeded, to create the sequence of my 2d character leaping in the air and slamming his hands to the ground; however, I wanted some critical feedback on my animation since I had good key poses as my lecturer has stated many times although I needed to create three additional frames of my a character standing idle then bending his knees and leaping off the ground.  During the end of the session I proceed to search for another human character rig so

Week Class Sesion: Weight and Death Animation Render

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Thursday 30th April 2015 Session Review 2d Death cycle by Sebastian Jones T o begin this morning class I have rendered my hand-drawn death cycle and each stage as the character falls to the ground is well done my sprite sheet mood board aided me well. During the class review session, I submitted all of the 2d animations and Boney character animations to gain critical feedback and surprisingly more members of the class gave me feedback on y archer animation including the tutor commenting that my key poses were excellent I simply needed to create more in-between frames and make sure the archers right leg stretches forward as he pulls the bowstring. In addition, my fellow classmate Geargi aided me in improving my troll characters lip-sync by fixing an issue with the right cheek moving into his mouth. This was simply done by including a closed mouth pose at the start of the animation to make his lip movement more fluid. References https://lh4.ggpht.com/L8v4WcDbVFlwgOi3imbwq

Archer animation Cycle

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Wednesday 29th April 2015 Session Review Final archer animation by Sebastian Jones D espite creating three posts it would have evenly spaced out the amount if gif files since forcing them all in one blog post would not have looked appealing to me; however the third 2d animation I have successfully rendered is my animation of an archer firing an arrow. The design process for this animation was fairly simple since I only drew three frames although I created an extra frame after the frame when the archer releases his grip on the bowstring because it looked ridiculous keeping his hand in the air despite the fact the arrow was fired. In addition, once I returned home in the evening to rest and browse for additional 3d model characters to create 3d attack animations. The new Mortal Wombat X had influenced me to search for free Mortal Kombat characters rigs. Eventually, I discovered a selection of them however they were 3ds max fbx file only although once I opened 3ds max 2013, th

Boney Run and Death Cylces

Session Review T he death cycle went until I atid to force Boney the 3d model to fall headfirst on the ground the character's knees continued to break and bend... By Sebastian Jones

Roman Soldier Defensive Stance

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Wednesday 29th April 105 Session Review Continuing from the spear animation I have decided to somewhat return to my medieval knight concept; however, instead I will expand and make a series of generic animations such as walk, run, kick , jump although I will study how soldiers and warriors throughout different eras in history move with heavy armour , shields and weaponry. My first creation is that of a roman soldier on guard duty suddenly detecting danger and then shifts his body into a defensive shield stance. There was one particular video from YouTube that provided excellent in depth instructions on different roman attack stances, and the creator of the film slowed down the footage so I could see each key position for  a basic combat stance with a gladius in hand. References http://www.aasd.k12.wi.us/Staff/loritzamy/Student%20webpages/World%20Hour%208/uniform.jpg https://www.youtube.com/watch?v=1csHVRfzPQM https://www.youtube.com/watch?v=GV7kEBucL-o By