Maya Continued Experimettston

Wednesday 25th February 2015

Session Review

Following on from the previous class session I have decided to recreate the frames from my angry Monty walk cycle and apply it to the biped named Boney. As time passed I began to reacquainted with 3d animation and additionally become more accustomed to Mayas 2014 interface,

Another point of interest is my first attempt was to create a keyframe each second; however, this means the animation will play to quickly not giving the model enough time to slowly transition into the next frame. So I decided to create a keyframe every two seconds and this was an excellent decision. Furthermore, I could see the movement of Boney's legs transitioning into the next keyframe.

After copying the Monty walk cycle in Maya and attempting to refine the frames in the animation, I proceeded to search for additional rigged models on a royalty-free website.

Guides and Resources

http://www.rigging101.com/freestuff.htm

http://download.autodesk.com/global/docs/maya2014/en_us/index.html?url=files/PC_Maya_Hotkeys.htm,topicNumber=d30e782936

http://www.creativecrash.com/maya/downloads/character-rigs/c/hulk_rig

http://www.cgmeetup.net/home/mery-rig-free-maya-character-rig-female-character-rig/

http://tf3dm.com/3d-model/rigged-stick-figure-by-swp-2-55987.html

http://www.creativecrash.com/users/ashwin-inamdar

http://www.gnomonschool.com/

By Sebastian Jones

Comments

Popular posts from this blog

2d Orc Sword Slash

Red Hulk Run Cycle Revisit

Max Upper Cut Animation